Conquestination, 2017
Author: Sean M. Cox
Conquestination is a war strategy game. A map is randomly generated with countries grouped into continents and separated by seas. The map map may also be generated with marked trans-oceanic connections allowing for attacks to occur despite physical separation. Each country is controlled by a player. Control is indicated at times by highlighting, but always, the color of a number indicating the number of military units present, is given in a player-specific color. Gameplay proceeds in a series of phases.
When the game begins, the map is randomly generated and each country is assigned to a player. Players are then given a number of armies to use as reinforcements and they take turns adding an army to one of the countries they control. (Countries controlled by the current player are highlighted.)
After the Initial Deployment Phase, play proceeds to the Reinforcement Phase for the first player.
The Reinforcement Phase is the beginning of a player's turn. This phase is much like the Initial Deployment Phase, except the current player is the only player placing military units. The number of military units that a player gets to place is determined by the number of countries the player occupies when their reinforcement phase begins, and the sizes of the continents controlled by the player when the phase begins. (To control a continent, the player must control every country in the continent.)
More specifically, take the number of countries controlled by the player and divide by 3 to find the number of units granted by controlling countries. For each continent, the unit bonus is the number of countries in the continent divided by 2, rounded down. (Unless the continent has only one country, in which case, the bonus is 1.)
Whenever the player clicks on a country they control, one reinforcing unit is added to the units of that country. When all reinforcing units have been placed, play proceeds to the Attack Phase for the current player.
In the Attack Phase, the current player selects one of their own countries with at least two units, bordering one or more countries controlled by another player. This identifies the attacking country.
Once the attacking country is identified, an attack begins once the user clicks on one of the neighboring countries belonging to another player.
When attacking, the user can select how many units to attack with (maximum is one fewer than the number of units in the attacking country). In each attack, 3 attacking units (or the number selected, if fewer attacking units were selected) are pitted against 2 defending units (or 1 defender if the defending country only has one unit). One d6 die roll is simulated for each of these units, and the highest die rolls for each side are compared to each other separately. (Highest attacker vs. highest defender, and second highest attacker vs. second highest defender.) If the attacker's roll is higher than the defenders, the defender loses a unit. Otherwise the attacker loses a unit.
The attack continues like this until either the attacker only has one unit left, all defending units have been lost, or the attacker retreats. If the attacker succeeds in defeating all of the defender's unit, then all of the surviving units engaged in the attack are transfered to the defending country, and control of that country passes to the attacking player.
Several attacks can be performed during the attack phase.
If only one player remains with countries controlled, then that player is declared the winner. When the player clicks on the End Attack Phase button, then play proceeds to the Redeployment Phase for the current player.
In the Redeployment Phase, the current player may select one of their own countries with at least two units, bordering one or more other countries controlled by the current player. The player then selects one of their neighboring countries, and is then allowed to select how many units to move (the maximum is one fewer than the number of units in the first country selected).
When the user clicks on the Redeploy button, then the number of units selected is moved from the first selected country to the neighbor selected.
When the player clicks on the End Redeploy Phase button, or completes one redeployment, then their turn is over. The next player that still controls countries (or, lacking that, the first player that still controls countries) becomes the current player and play proceeds to that player's attack phase.